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Riot Kent

@kentwuhoo · joined 25 Feb 2011

Set Finalization Design Lead @TFT | Zed OTP | tweets are my own

12 880Followers
460Following
2 270Posts total
1.2MViews on collected posts

Neueste Beiträge

We’re hiring new designers again! You don’t have to be a game designer to apply - we’re looking for smart people who are currently excelling in their current industry and are passionate about TFT. If that’s you, give this a shot :) 90.9K views · 662 likes · 13 reposts · 25 replies Open on X →
Riftbound collection is coming along https://t.co/gjRHypdJ1f
5.8K views · 79 likes · 0 reposts · 13 replies Open on X →
So now that PBE has been up for almost a day, has anybody hit a god pack from Booster Pack yet? 89.7K views · 369 likes · 1 reposts · 27 replies Open on X →
Create your own Gojo with Red + Blue Buffs Gojo-sol https://t.co/gEzxSzjth7
20.2K views · 399 likes · 6 reposts · 1 replies Open on X →
@kentwuhoo Yah ima be honest that’s a lot of words 18.1K views · 140 likes · 0 reposts · 2 replies Open on X →
Also these same concepts apply to League! No diminishing returns on resistances but you have limited gold and item slots so you'll want to maximize your EHP effectively. 27.3K views · 254 likes · 1 reposts · 9 replies Open on X →
This is why it's good to have a mix of HP and resistances rather than piling up on one single stat. Giving a 6Bastion unit more resistances, even though there aren't diminishing returns, is less value than using that item slot for HP. 28.5K views · 170 likes · 0 reposts · 2 replies Open on X →
Using the example unit: With +100 Armor it has 2000 EHP. We know that another +100 Armor brings it to 3000 EHP, but if we instead gave it +1000 HP it'll have 2000 HP and 100 Armor which is 4000 EHP (+100% on 2000 HP). Increasing HP there is more value for that item slot. 28.9K views · 149 likes · 0 reposts · 1 replies Open on X →
This same HP isn't worth as much if we grant it without Armor first though. If we gave the example unit +1000 HP without Armor, it just gains +1000 HP for a total of 2000 EHP. It's not until we add the Armor that this HP becomes more valuable. 27.2K views · 138 likes · 0 reposts · 1 replies Open on X →
But even though resistances don't have diminishing returns, since there are limited resources and item slots, it's still more valuable to spread out your defensive stats. HP is used to multiply resistances, so the higher your resistances the more valuable each point in HP gets. 30.3K views · 154 likes · 0 reposts · 1 replies Open on X →
Giving it ANOTHER +100 Armor (200 total) means it has +200% EHP for a total of 3000 EHP. This additional Armor has no diminishing returns - the first +100 Armor granted +1000 EHP and the second +100 Armor also granted +1000 EHP. 36.5K views · 154 likes · 1 reposts · 1 replies Open on X →
So why does the tooltip only show a +17% increase in reduced damage? If we view the same example from a gameplay perspective this becomes clearer. 50% damage reduction turns a 1000 damage attack into 500 damage, which means it takes 2 hits to kill the unit instead of 1. 34.8K views · 148 likes · 1 reposts · 2 replies Open on X →
67% damage reduction turns that same 1000 damage attack into 333 damage, meaning it takes 3 hits to kill the unit instead of 1. The unit's survivability was increased from 2x to 3x with that +17% increase (it gained 2x to 3x EHP). 32K views · 185 likes · 1 reposts · 1 replies Open on X →
This is not actually diminishing returns though. Even though the number barely goes up, you're still getting a linear increase in survivability. 42.7K views · 182 likes · 2 reposts · 1 replies Open on X →
Take an example unit with these base stats: 1000 HP 0 Armor Giving it +100 Armor gives the unit 2000 EHP (+100% on the 1000 base HP). This means it takes 2000 physical damage to kill that unit because the 2000 damage becomes 1000 damage after Armor calculations. 38.8K views · 152 likes · 3 reposts · 1 replies Open on X →
For simplicity I'm only going to use Armor in my examples but the same concepts apply to MR. Every 1 point in Armor grants +1% Effective HP (EHP) against physical damage, meaning that 100 Armor grants +100% EHP. 41.6K views · 161 likes · 2 reposts · 1 replies Open on X →
Lots of players are returning to TFT with the new set launch so I wanted to revive this information: There are no diminishing returns on Armor and Magic Resist. However, it's still preferable to give your units a mix of defensive stats. Explanation Thread: 523.4K views · 2.7K likes · 137 reposts · 80 replies Open on X →
When you hover over resistances you'll see that the reduced damage doesn't go up much as you get more resistances. For example, 100 Armor grants 50% reduced damage from physical damage. 200 Armor grants 67%. This looks like diminishing returns because it's only 17% more. 49K views · 233 likes · 2 reposts · 1 replies Open on X →

Im Vergleich zu Konten gleicher Größe

2 Beiträge aus den letzten 90 Tagen, verglichen mit der Größenklasse 10K–100K Follower. wird mehr Menschen gezeigt als Konten gleicher Größe.

Medianaufrufe48 348dieses Konto924Median für 10K–100K
Reichweite, %375.38%dieses Konto3.62%Median für 10K–100K
Interaktion, %1.19%dieses Konto1.52%Median für 10K–100K
KennzahlDieses KontoMedian für 10K–100KVerhältnis
Medianaufrufe pro Beitrag48 34892452.3×
Reichweite (Aufrufe ÷ Follower)3.8× audience3.62%104×
Interaktionsrate1.19%1.52%0.78×

Weitere Konten dieser Größe →   Mit einem anderen Konto vergleichen →   Wie diese Vergleichswerte entstehen →

Growth & engagement

How the posts we collected actually performed: views and reaction rate post by post, what the audience did with them, and where the follower count goes.

Views per post

42.7K27 Jun
32K
34.8K
36.5K
30.3K
27.2K
28.9K
28.5K
27.3K
18.1K
20.2K31 Mar
89.7K1 Apr
5.8K22 Aug
90.9K5 Sep

Last 14 collected posts, oldest on the left. The scale is logarithmic: one post can outrun the rest a hundred times over.

Engagement rate per post

0.43%27 Jun
0.58%
0.43%
0.43%
0.51%
0.51%
0.52%
0.60%
0.97%
0.78%
2.01%31 Mar
0.44%1 Apr
1.60%22 Aug
0.77%5 Sep

Reactions — likes, reposts, replies and quotes — divided by views. Median for 10K–100K accounts is 1.52%.

What the audience does

Likes88.8%6 418 in total
Reposts2.4%170 in total
Replies2.4%170 in total
Quotes0.4%28 in total
Bookmarks6.1%444 in total

Share of every reaction we collected for this account. Replies mean argument, reposts mean endorsement, bookmarks mean the post was worth keeping.

The follower curve appears once this account has two daily snapshots — we take one a day, and this one is on its first.

Ähnliche Konten

Frequently asked questions about @kentwuhoo

How many followers does @kentwuhoo have?

12 880 followers.

How many posts has @kentwuhoo published?

2 270 posts.

How do posts by @kentwuhoo perform?

Collected posts: 18. Views: 1 165 758. Likes: 6 418.