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David Turley

@RiotPhreak · California · joined 17 Feb 2010

Game Designer on @LeagueofLegends. Former Shoutcaster. Occasional streamer and YouTuber.

269 950Followers
1 699Following
24 013Posts total
1.7MViews on collected posts

Últimas publicaciones

Patch Preview with full changes. We've pulled out the planned Riven partial-revert to ensure we have a clean read on the Q3 bug fix, will follow up next patch if needed. Also new here is removing Baron's in-combat HP regen. Fewer missed Smites that aren't your fault! https://t.c
200.8K views · 688 likes · 67 reposts · 210 replies Open on X →
@RiotPhreak Riot balance team with riven players when their champ is not thanos for 1 week https://t.co/JhcsvxGqVF
0:06
2.4K views · 64 likes · 2 reposts · 1 replies Open on X →
@RiotPhreak Can you kill poke Varus for a while 13.4K views · 130 likes · 0 reposts · 2 replies Open on X →
@RiotPhreak Is Riot aware of the current Riven bug happening since her nerf? https://t.co/HxxuB8hjRS (Time stamp 0:40 - 1:30) Basically her Q3 is bugged to the point it sometimes projects people away like a gragas ultimate (and i'm not exagerating) 51.1K views · 54 likes · 0 reposts · 1 replies Open on X →
Posting Patch Preview instead of Phroxzon this week. I don't have infinite characters, so it's all in the screenshot. LMK if it's not legible. As the intro section states, this is a nerf-heavy patch to combat the previous buff-heavy state of the last 1-2 months. https://t.co/xxT
388.1K views · 1.6K likes · 86 reposts · 339 replies Open on X →
Smaller patch for 14.24 as most of us are focusing on season start. This patch is a mix of follow-up from recent changes and tuning the largest outliers. We also are budgeting time for a 14.24b micropatch later this month but may not ship anything. Full rundown tonight. https:/
309.8K views · 1.2K likes · 114 reposts · 280 replies Open on X →
Smite: You can still smite “around” an epic to get it despite body-blocking. This tuning mitigates issues for players who smite the ground right after a Voidgrub dies, causing them to smite another one in the camp. Will now only happen if they’re packed close together. 42.3K views · 30 likes · 1 reposts · 11 replies Open on X →
Shiv: A redesign to give ADCs less “random” chip damage while still being an early wave clear item. No more ARAM pentas. Yun Tal: Scaling first-slot AD-Crit item. It’s meant to be weaker than Collector/ER on purchase but outscale them as auto-crit champs fit that power curve. 50.7K views · 41 likes · 1 reposts · 12 replies Open on X →
Youmuu’s/Opportunity: This trade of stats is a buff in both cases. Most champions didn’t buy both and wanted either roaming or burst. Now each item is better at their intended purpose. Barrier: Crowded out other summoner options and hurt assassins. Light tap to help both cases. 15.6K views · 22 likes · 1 reposts · 3 replies Open on X →
Minions: This means that mid lane gets increasingly longer roam windows as the game goes on into midgame. Super early roaming will barely be affected but minute 8+ will be noticeable. We want to take a long look at 1v1 dynamics, too, but think this level of roaming is appropriate 14.2K views · 36 likes · 1 reposts · 1 replies Open on X →
K’Sante: Too good of a laner and a bit OP but we’re generally happy with how most of his changes have landed. For now directionally making All Out slightly better and weakening his early lane. 13.7K views · 24 likes · 1 reposts · 1 replies Open on X →
Maokai: Meant to be win rate positive jungle/support without affecting top lane too much, as it’s already performant and low-gameplay. Rules simplification on E move speed and generic support/jungle-skewed buffs otherwise. 14.3K views · 21 likes · 1 reposts · 6 replies Open on X →
Syndra: Performing too well in general and has low counter play to a lot of damage. Just making her a bit less lethal. Udyr: Probably the strongest jungler in the game when R max. Q max is ok. Nerfs are jungle skewed and kept to only R damage, preserving his juggernaut tankiness 18.3K views · 24 likes · 1 reposts · 7 replies Open on X →
@RiotPhreak Thanks for completely making this champ unfun to play, from a solid mid laner reduced to support for people who dont know how to build. https://t.co/axhaxXOYN5
7K views · 111 likes · 6 reposts · 5 replies Open on X →
Shen: Stronger than we think is fair. Want to keep his late-game tankiness and overall dueling, so peeling back some early safely and his ult shield, which has crept up a lot over time. Sylas: Simple nerf that should still have him want to build some HP in most slots. 16.8K views · 30 likes · 1 reposts · 3 replies Open on X →
Poppy: Still the #1 support and players finally know it. Base AD affects her first two items in support, less so in other roles. AS compensation should make this closer to neutral top/jg but not perfect. Seraphine: OP in Bot. Bot-skewed nerf that support shouldn’t feel too hard. 18K views · 32 likes · 1 reposts · 10 replies Open on X →
Lillia: Another low-MMR skewed champion though she’s very performant everywhere. Making her high move speed riskier via late game armor nerf and slightly less camp healing. Mordekaiser: Similar to Lillia on performance. Lowering damage since he should be tanky as a juggernaut. 17.2K views · 25 likes · 1 reposts · 1 replies Open on X →
Illaoi: Another very strong low-MMR champion. Just simple nerfs to make her a little more difficult and make space in her very strong laning phase. Jax: Looking to reduce burst damage specifically and leave more room for his sustained DPS to carry his output. 15.8K views · 26 likes · 1 reposts · 7 replies Open on X →
Anivia: Has had a super high win rate for a long time. Still generally lowering late game armor on squishies and mixing with some -damage to make it large enough. Corki: Hoping for mid-skewed nerfs via XP scaling. Mid uses Manamune 2x as often, so mana should be mid skewed too. 16K views · 22 likes · 1 reposts · 3 replies Open on X →
Wukong: W is jungle skewed, mana is top skewed. Aiming for a relatively flat buff across roles and we generally don’t want him to have to max W second. Aatrox: mostly dominant in lower MMR so a fairly light touch that we hope is low MMR skewed via late game XP scaling. 16.6K views · 24 likes · 1 reposts · 4 replies Open on X →
Varus: BotRK nerfed him. Simple on-hit damage buffs. Vayne: Playing up damage that scales with crit chance to diversify builds a touch. Vel’Koz: Goving him more opportunities to act since he’s often low agency. Vi: Melee diver made tankier yes. 18.8K views · 34 likes · 1 reposts · 4 replies Open on X →
Rumble: No pro on this patch means no more pro jail. He already deals more than enough damage in early lane, so we choose durability for the low-mobility melee champion. Swain: Trying to mostly buff his base kit and provide both damage and durability since he should have both. 20.5K views · 36 likes · 1 reposts · 7 replies Open on X →
Katarina: Lowering her need to wait for later levels in order to reach high mobility. Also this R CD should give her a lot more laning power. Kayle: Bring up her late game carry potential, simple as that. She should be the best late game top carry on average. 25.2K views · 66 likes · 2 reposts · 10 replies Open on X →
Fizz: We decided to bring his scaling back up as his itemization got a bit weaker. He’ll also like the roaming buffs described later. Irelia: This still makes her worse than most fighters vs. turrets but this makes her much better in side lane. We’ll monitor her power level. 27.7K views · 42 likes · 1 reposts · 2 replies Open on X →
Blitzcrank: Want to make sure he fills his job at reliably catching and killing his target. Simple E damage buff. Briar: She’s extremely low-MMR skewed and it’s nice to even that out when convenient. Early game HP is an easy grant to a melee champ and affects high MMR more 31K views · 41 likes · 1 reposts · 14 replies Open on X →
Patch 14.22 full preview. This patch we hope to put the systems in place that will make mid assassins more functional and more balanceable going forward. We’re finishing our work on first-slot ADC items. The rest of this patch is small-scale balance aimed at solo queue outliers.
364K views · 1.1K likes · 159 reposts · 208 replies Open on X →
Best Final Fantasy games in order: VI, IX, IV, II, Type-0 0 views · 881 likes · 26 reposts · 246 replies Open on X →

Growth & engagement

How the posts we collected actually performed: views and reaction rate post by post, what the audience did with them, and where the follower count goes.

Views per post

7K30 Oct
18.3K
14.3K
13.7K
14.2K
15.6K
50.7K
42.3K
309.8K3 Dec
388.1K22 Jul
51.1K
13.4K
2.4K
200.8K23 Jul

Last 14 collected posts, oldest on the left. The scale is logarithmic: one post can outrun the rest a hundred times over.

Engagement rate per post

1.75%30 Oct
0.19%
0.20%
0.19%
0.27%
0.17%
0.11%
0.10%
0.57%3 Dec
0.55%22 Jul
0.11%
0.98%
2.79%
0.49%23 Jul

Reactions — likes, reposts, replies and quotes — divided by views.

What the audience does

Likes68.2%5 453 in total
Reposts5.7%453 in total
Replies14.4%1 152 in total
Quotes7.5%602 in total
Bookmarks4.2%339 in total

Share of every reaction we collected for this account. Replies mean argument, reposts mean endorsement, bookmarks mean the post was worth keeping.

The follower curve appears once this account has two daily snapshots — we take one a day, and this one is on its first.

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