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Gabriel Dechichi ✓

@gdechichi · joined 09 May 2011

Engine programmer. Prev Head of Engineering at Proxima and Senior Engineer at @Unity. Built @playsuckup ($1M+), now building a next generation 3D engine in C

14 145Followers
487Following
3 519Posts total
10.4MViews on collected posts

Ultimi post

I think I discovered a way to generate 3d animation from text / image / video that supports a lot of creative control which is not possible with current mocap driven text to animation models. still early but so far results seem quite promissing https://t.co/tzjG9N5BuP 4.2K views · 62 likes · 0 reposts · 3 replies Open on X →
if you want to escape endless competition, do not do what everyone else is doing 4.3K views · 134 likes · 8 reposts · 3 replies Open on X →
in this economy this could seriously be considered a crime 8.3K views · 74 likes · 1 reposts · 8 replies Open on X →
a perfect summary of the fallacy that because AI can code no business need to pay for software anymore https://t.co/17Mh7yBd9d 54.8K views · 1.7K likes · 107 reposts · 72 replies Open on X →
as of October 2025 I have two corporate clients currently licensing and using my 3D engine made in C. main reason for their interest is it being 10x faster than @unity and instant load times on constrained platforms (e.g mobile and web). TLDR: performance sells. 535.9K views · 7K likes · 366 reposts · 178 replies Open on X →
I just made the demo available online btw https://t.co/O2azmg9ral 15.7K views · 141 likes · 3 reposts · 10 replies Open on X →
@gdechichi @unity 1500 characters, joints computed in 6.5 ms. It is multithreaded, but not particularly optimised apart from that. https://t.co/6CZLwlCPkG 23.2K views · 241 likes · 8 reposts · 7 replies Open on X →
right now I'm bandwidth bound by the GPU, which makes sense for the skinning implementation I'm using. I think I could get a massive speed-up from GPU skinning, but I'll need to port the rendering backend to WebGPU first. https://t.co/kcDDpXxlrQ 58K views · 451 likes · 7 reposts · 10 replies Open on X →
couple of stats: - 1500 characters - 7.3 M triangles every frame - Avg frame time (C engine): ~28ms - Avg frame time (@unity): ~400ms I'm using single-threaded CPU skinning (same as Unity). Also no GPU instancing or VAT, every mesh is a draw call. 62.5K views · 770 likes · 14 reposts · 7 replies Open on X →
just finished my animation system in C and turns out it's ~14 times faster than @unity's animation system. I didn't optimize any of this btw, probably could be much faster still 🧵 https://t.co/wXCJb1bRpf 9.6M views · 7.6K likes · 448 reposts · 196 replies Open on X →

Rispetto ad account della stessa dimensione

4 post degli ultimi 90 giorni, accanto alla fascia di 10K–100K follower. arriva ben oltre il proprio pubblico, e quel pubblico reagisce.

Visualizzazioni mediane6 284questo account924mediana per 10K–100K
Copertura, %44.43%questo account3.62%mediana per 10K–100K
Interazione, %2.46%questo account1.52%mediana per 10K–100K
MetricaQuesto accountMediana per 10K–100KRapporto
Visualizzazioni mediane per post6 2849246.80×
Copertura (visualizzazioni ÷ follower)44.43%3.62%12.3×
Tasso di interazione2.46%1.52%1.62×

Altri account di questa fascia →   Confronta con un altro account →   Come sono costruiti questi parametri →

Growth & engagement

How the posts we collected actually performed: views and reaction rate post by post, what the audience did with them, and where the follower count goes.

Views per post

9.6M15 Jun
62.5K
58K
23.2K16 Jun
15.7K22 Jun
535.9K16 Oct
54.8K21 Aug
8.3K26 Aug
4.3K1 Sep
4.2K

Last 10 collected posts, oldest on the left. The scale is logarithmic: one post can outrun the rest a hundred times over.

Engagement rate per post

0.09%15 Jun
1.27%
0.81%
1.11%16 Jun
0.98%22 Jun
1.41%16 Oct
3.40%21 Aug
1.00%26 Aug
3.37%1 Sep
1.55%

Reactions — likes, reposts, replies and quotes — divided by views. Median for 10K–100K accounts is 1.52%.

What the audience does

Likes76.8%18 140 in total
Reposts4.1%962 in total
Replies2.1%494 in total
Quotes0.5%112 in total
Bookmarks16.5%3 901 in total

Share of every reaction we collected for this account. Replies mean argument, reposts mean endorsement, bookmarks mean the post was worth keeping.

The follower curve appears once this account has two daily snapshots — we take one a day, and this one is on its first.

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