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Ramses

@RamsesDecrees

SSBU Player, Commentator, Coach, Content Creator, Podcaster, & Controller Modder. Coaching & Content: @Ramses_Esports DMs open!

5 281Followers
1 100Following
76 873Posts total
301.9KViews on collected posts

Posts recentes

Who is the goat? To me it's Leo. Not basing it on results (I do not study result stats), but on how impressive I personally think what he has done is. If we're talking about impact on the metagame right now, it's hard to argue against what Acola has introduced. 8.7K views · 177 likes · 0 reposts · 1 replies Open on X →
For my personal competitive journey, Leo shaped my playstyle, and Sparg0 redefined it. What Acola has done is... not really relevant to it, unfortunately. I think many people feel the same way, at least in the west, so they do not give Acola his laurels. 8.5K views · 177 likes · 4 reposts · 1 replies Open on X →
usually SHFF. The characters that don't have to, need to have extreme tools to keep up with the characters who can. Acola really pushed how far this parallel meta approach can be taken. Imo this is reflected in the community sentiment as well. He introduced the modern era. 9K views · 83 likes · 0 reposts · 1 replies Open on X →
I think SHFF is particularly centralizing in Ultimate's engine and esp Sparg0 highlighted that (though the sentiment was there since release), and creates for a less nuanced engine than many other Smash titles, shifting focus from 'what' you do to 'how' you do it, since what is 12.8K views · 86 likes · 0 reposts · 1 replies Open on X →
Steve, G&W, Min, Kazuya, etc. These characters always existed (Pac-Man, Maister's GnW, Snake ofc) but were seen as niche, rather than centralizing. This to me is representative of modern FG design: do not design dense and complex interactions. Rather, design characters that 11.6K views · 112 likes · 0 reposts · 1 replies Open on X →
Many modern fighting games design this way, with a focus on letting the player feel powerful before they have to interact with intricacies to make onboarding easier. I think Steve is the poster child for that within Smash. Not to say the Ultimate engine is particularly intricate, 9.8K views · 99 likes · 0 reposts · 1 replies Open on X →
rely mostly on what they want. If you create a lot of depth and nuance in what they want and you make that powerful, you make the initial learning curve straight forward (you explore your tools regardless of the opponent) and more linear (outcomes generalize regardless of opp). 10.8K views · 105 likes · 0 reposts · 1 replies Open on X →
Finally there's Acola, who kind of created his own void centered around Steve, and with it Steve-esque characters (characters that play extremely asymmetric styles due to overcentralizing tools that rely less on engine-related concepts but more-so on character-specific concepts). 12.6K views · 149 likes · 1 reposts · 1 replies Open on X →
is very close to the essence of what Ultimate is. I'm also suspicious that Sparg0's playstyle might've been more optimal for Smash4 as well, but at the time we had nobody who could usurp the existing play patterns the way Sparg0 did to Ultimate. This, to me, is the initiative era 14.2K views · 132 likes · 1 reposts · 3 replies Open on X →
I will be frank, it took me a while to fully 'get' why Sparg0 was succeeding. I was so enamored with Leo's playstyle (I even modeled my Shulk after his Joker play) and within that frame of reference, Sparg0 just did not compute. And he kept succeeding. I feel like Sparg0's play 14.6K views · 145 likes · 0 reposts · 1 replies Open on X →
Sparg0, who revolutionized an extremely defined metagame. Also an unthinkably impressive achievement. Creating something from nothing is one thing, but drawing outside of established lines AND beating people who have been collectively improving within those lines is mind blowing. 85.1K views · 242 likes · 7 reposts · 1 replies Open on X →
niche, like Gluto or Nairo/Marss/Light (whose playstyles are seemingly traceable to e.g. Raflow or Zomba) which is impressive, but regardless were forced to converge their styles around Leo. I call this the fundies era because, well, everything built on this. 13.9K views · 143 likes · 0 reposts · 2 replies Open on X →
In a time where most people were lost, Leo was extremely confident, beating people with Ike and later on even Byleth. The duration of his reign was insane. Imo this was very comparable to ZeRo's Smash4 dominance. There were other players during this era carving out their own 14K views · 177 likes · 0 reposts · 1 replies Open on X →
Leo, who, when the game was just out, defined a whole metagame. He did not do so single handedly, but he mastered concepts within Ultimate in ways that nobody did and in absolutely no time. This, to me, is the most impressive feat of anyone in Ultimate's history. 14K views · 246 likes · 0 reposts · 2 replies Open on X →
Since we're discussing the 'goat' of Ultimate, as someone who studied the game and engine for a living here are my two cents. To clarify, I am very much biased but I do think I can justify my bias LOL Imo there are three eras of Ultimate, and one 'herald' each; 62.4K views · 805 likes · 46 reposts · 10 replies Open on X →

Em comparação com contas do mesmo porte

15 posts dos últimos 90 dias, ao lado da faixa de under 10K seguidores. alcance comum para o seu porte, reação mais fraca que a maioria.

Mediana de visualizações12 810esta conta4 175mediana para under 10K
Alcance, %242.57%esta conta250.82%mediana para under 10K
Engajamento, %1.02%esta conta1.41%mediana para under 10K
MétricaEsta contaMediana para under 10KProporção
Mediana de visualizações por post12 8104 1753.07×
Alcance (visualizações ÷ seguidores)2.4× audience2.5× audience0.97×
Taxa de engajamento1.02%1.41%0.72×

Outras contas desta faixa →   Comparar com outra conta →   Como estas referências são construídas →

Growth & engagement

How the posts we collected actually performed: views and reaction rate post by post, what the audience did with them, and where the follower count goes.

Views per post

14K16 Sep
14K
13.9K
85.1K
14.6K
14.2K
12.6K
10.8K
9.8K
11.6K
12.8K
9K
8.5K
8.7K

Last 14 collected posts, oldest on the left. The scale is logarithmic: one post can outrun the rest a hundred times over.

Engagement rate per post

1.77%16 Sep
1.27%
1.04%
0.30%
1.00%
0.96%
1.20%
0.98%
1.02%
0.97%
0.69%
0.94%
2.15%
2.04%

Reactions — likes, reposts, replies and quotes — divided by views. Median for under 10K accounts is 1.41%.

What the audience does

Likes90.9%2 878 in total
Reposts1.9%59 in total
Replies0.9%28 in total
Quotes0.2%6 in total
Bookmarks6.2%196 in total

Share of every reaction we collected for this account. Replies mean argument, reposts mean endorsement, bookmarks mean the post was worth keeping.

The follower curve appears once this account has two daily snapshots — we take one a day, and this one is on its first.

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