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TH

ArkDev

@iamarkdev · HYTOPIA · joined 27 Apr 2012

@HYTOPIA technical co-founder I like to build things that others love. My tweets/RTs are not endorsements.

30 465Followers
57Following
5 870Posts total
9.6KViews on collected posts

โพสต์ล่าสุด

Working on some world gen. https://t.co/ImuILZnTwp
307 views · 11 likes · 0 reposts · 0 replies Open on X →
Messing around with early world gen and other engine details for the @hytopiagg idea I had. Feeling revitalized and excited to be building stuff again. https://t.co/ufHSBkVNLg
1.4K views · 46 likes · 6 reposts · 2 replies Open on X →
@iamarkdev @hytopiagg Man you fucked us for years what are you looking for now? More sex ? You took all our money we followed you in works concept/ in topia concept and in hytopia concept. What's next sextopia?????? 125 views · 1 likes · 0 reposts · 0 replies Open on X →
Another thing I think could be interesting is access. You could give players temporary or permanent access to a claimed world, or charge for visits. If it has resources or discoveries someone needs, there's a reason for them to come explore it. 👀 289 views · 9 likes · 0 reposts · 1 replies Open on X →
Basically, take the building & exploration we love about Minecraft, add Runescape-style skill grind/proression, and make progression persist across the ecosystem. The focus would be building, exploring & progressing with friends. Combat would play a smaller role. Thoughts? 🫡 349 views · 11 likes · 0 reposts · 4 replies Open on X →
I'm looking a lot at PoE, runescape, and some others for the economy side. Gathering, crafting, refining gear, trading, etc should all feed into each other. Rare token finds are part of it, but an ordinary expedition needs to feel worthwhile too. Still a lot to figure out here. 350 views · 5 likes · 0 reposts · 1 replies Open on X →
Mining, prospecting, crafting, exploring, running, climbing, etc all level their relevant skills. Think Runescape. Your character + gear persist across worlds. Better skills, equipment & milestones open up new destinations, new maneuverability, progression, etc. 331 views · 5 likes · 0 reposts · 1 replies Open on X →
The original 10,000 NFT Worlds would be core to this. Their rare traits shape resources, gear, discoveries, etc. Free worlds can generate rare traits too, but at much lower rates. Finding one with a combination of several would be extremely unlikely. 314 views · 10 likes · 0 reposts · 1 replies Open on X →
You could claim a world, build something incredible on it, then optionally mint & sell the whole thing onchain Or find a world with something rare that another player wants, claim it for yourself, or sell No NFT needed to play or build. Minting for when you want claim/sell 301 views · 5 likes · 0 reposts · 1 replies Open on X →
The part I think makes this interesting.. each world only generates once. Claim it if you want to keep it. Once everyone leaves an unclaimed world, it's gone forever. You can spend token to keep claim a world, return to them, and choose any one as your home. 315 views · 3 likes · 0 reposts · 1 replies Open on X →
The loop is basically 20 / 30 minute expeditions, solo or with friends. Explore a new world, mine its resources, find unusual gear, discoveries, etc. Then bring that progress home to craft better equipment & build out your home world/base. 440 views · 5 likes · 0 reposts · 1 replies Open on X →
You'd start in a randomly generated 512x512 block world. That's your default home, you can mine, build it out, do whatever you want with it. At the center of each world is a caravan. That's how you travel to new worlds & progress through the game. 509 views · 6 likes · 0 reposts · 1 replies Open on X →
@iamarkdev @hytopiagg I hope the best for you guys but painful to see you write “rebuilt from scratch” 108 views · 2 likes · 0 reposts · 1 replies Open on X →
@iamarkdev @hytopiagg I’m sorry, as much as I love you, can’t get behind until you guys lock in on an idea. One of the biggest advocates for HYTOPIA, but the past year and a half has been embarrassing. Especially with the amount of feedback you guys have received. All love, hopef 167 views · 7 likes · 0 reposts · 0 replies Open on X →
@iamarkdev @hytopiagg 👍 126 views · 0 likes · 0 reposts · 0 replies Open on X →
One of the previous learnings with @hytopiagg as a games platform was that hosting is a pain for cost, scaling, and latency. So rebuilt things from scratch to be locally simulated first, and peer-to-peer over the browser for play. Feels interesting so far. Sharing more soon..
2.1K views · 51 likes · 4 reposts · 6 replies Open on X →
Working on a Minecraft meets Runescape meets Crypto idea as a potential iteration of @hytopiagg I'll share more soon. This is not a locked-in direction, mainly ideation, but feels like it goes back to the roots of what NFT Worlds probably should of been from the beginning.. 2.1K views · 62 likes · 5 reposts · 5 replies Open on X →

เทียบกับบัญชีขนาดเดียวกัน

17 โพสต์จาก 90 วันที่ผ่านมา เทียบกับช่วง 10K–100K ผู้ติดตาม เข้าถึงคนน้อยกว่าบัญชีรุ่นเดียวกัน แต่ดึงการมีส่วนร่วมได้แรงกว่ามาก.

ยอดดูมัธยฐาน315บัญชีนี้996ค่ามัธยฐานของ 10K–100K
การเข้าถึง, %1.03%บัญชีนี้3.84%ค่ามัธยฐานของ 10K–100K
การมีส่วนร่วม, %2.78%บัญชีนี้1.51%ค่ามัธยฐานของ 10K–100K
ตัวชี้วัดบัญชีนี้ค่ามัธยฐานของ 10K–100Kอัตราส่วน
ยอดดูมัธยฐานต่อโพสต์3159960.32×
การเข้าถึง (ยอดดู ÷ ผู้ติดตาม)1.03%3.84%0.27×
อัตราการมีส่วนร่วม2.78%1.51%1.83×

บัญชีอื่นในช่วงนี้ →   เปรียบเทียบกับบัญชีอื่น →   ค่าอ้างอิงเหล่านี้คำนวณอย่างไร →

Growth & engagement

How the posts we collected actually performed: views and reaction rate post by post, what the audience did with them, and where the follower count goes.

Views per post

16711 Sep
108
509
440
315
301
314
331
350
349
289
125
1.4K12 Sep
307

Last 14 collected posts, oldest on the left. The scale is logarithmic: one post can outrun the rest a hundred times over.

Engagement rate per post

4.19%11 Sep
2.78%
1.38%
1.36%
1.27%
1.99%
3.50%
1.81%
1.71%
4.30%
3.46%
0.80%
3.88%12 Sep
3.58%

Reactions — likes, reposts, replies and quotes — divided by views. Median for 10K–100K accounts is 1.51%.

What the audience does

Likes81.8%239 in total
Reposts5.1%15 in total
Replies8.9%26 in total
Bookmarks4.1%12 in total

Share of every reaction we collected for this account. Replies mean argument, reposts mean endorsement, bookmarks mean the post was worth keeping.

The follower curve appears once this account has two daily snapshots — we take one a day, and this one is on its first.

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