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Fortnite Developers

@FNCreate · joined 17 Oct 2019

Imagine amazing experiences. Created by you. Made in Unreal Editor for Fortnite (UEFN) and Fortnite Creative Toolset. Follow @FortniteStatus for service updates

610 983Followers
132Following
5 810Posts total
161.9KViews on collected posts

Against accounts of the same size

15 posts from the last 90 days, next to the 100K–1M follower range. below its peers on both reach and engagement.

Median views3 094this account6 116median for 100K–1M
Reach, %0.51%this account2.57%median for 100K–1M
Engagement, %0.96%this account1.40%median for 100K–1M
MetricThis accountMedian for 100K–1MRatio
Median views per post3 0946 1160.51×
Reach (views ÷ followers)0.51%2.57%0.20×
Engagement rate0.96%1.40%0.69×

Others in this range →   Compare with another account →   How these benchmarks are built →

Growth & engagement

How the posts we collected actually performed: views and reaction rate post by post, what the audience did with them, and where the follower count goes.

Views per post

2.2K20 Aug
3.1K
5.5K
1.5K
4.5K
1.2K
1K22 Aug
16.3K2 Sep
19.2K
19.5K3 Sep
313
524
382
5.1K4 Sep

Last 14 collected posts, oldest on the left. The scale is logarithmic: one post can outrun the rest a hundred times over.

Engagement rate per post

0.85%20 Aug
1.00%
0.61%
1.16%
0.45%
0.50%
1.77%22 Aug
0.50%2 Sep
0.57%
1.23%3 Sep
0.96%
2.29%
0.79%
1.67%4 Sep

Reactions — likes, reposts, replies and quotes — divided by views. Median for 100K–1M accounts is 1.40%.

What the audience does

Likes62.0%1 345 in total
Reposts7.9%172 in total
Replies3.7%80 in total
Quotes1.7%37 in total
Bookmarks24.7%535 in total

Share of every reaction we collected for this account. Replies mean argument, reposts mean endorsement, bookmarks mean the post was worth keeping.

The follower curve appears once this account has two daily snapshots — we take one a day, and this one is on its first.

Latest posts

Welcome to Harrowville 👻 A new template built from our horror assets and some seriously moody environment techniques. Every corner of this build is oozing with atmosphere. Dig in and build your own haunt🕯 https://t.co/b7IEwQjhrS https://t.co/SoIFpZpmub 5.1K views · 73 likes · 8 reposts · 3 replies 04 Sep 2026 @FNCreate Please add xp back to everyone's creative maps 😭 382 views · 2 likes · 0 reposts · 1 replies 03 Sep 2026 @FNCreate The Cluster Coast stuff is cool too, thanks. But again we are also here missing the "Hera Coconut Palm Tree B" ! You again, like in Heatwave Harbor, just added the Palms A and C! PLEASE add the "Hera Coconut Palm Tree B" in a future update!!! https://t.co/c0zQohzY4W htt 524 views · 9 likes · 2 reposts · 1 replies 03 Sep 2026 @FNCreate There's a bug where XP isn't being awarded in any of the creative maps. 313 views · 3 likes · 0 reposts · 0 replies 03 Sep 2026 Party up! 🥳 42.10 is here: 👥 Social Synergy API in Verse 🏚️ New Harrowville environment template ❤️ More ways to Like, Follow & Save There’s plenty more in the mix. Peep the full notes: https://t.co/b7IEwQjhrS https://t.co/uAHpYliU9N 19.5K views · 200 likes · 21 reposts · 13 replies 03 Sep 2026 New to MCP in UEFN? Verse Evangelist Magnus Enebakk covers the basics and everything else MCP can do in UEFN in our recent livestream. Catch the full replay 👉 https://t.co/taVr5Ddhk0 https://t.co/8ssr8GAW64 19.2K views · 91 likes · 12 reposts · 6 replies 02 Sep 2026 We asked devs at Unreal Fest Chicago: Why UEFN? 🎤 https://t.co/qzZfbp751b 16.3K views · 63 likes · 14 reposts · 5 replies 02 Sep 2026 @FNCreate Thanks so much, these are awesome! And thanks for new amazing nature in the Heatwave Harbor Prop Gallery! But also in Heatwave Harbor was also the "Hera Coconut Palm Tree B" and we're sadly missing it (but have 3 of Palm "C" lol) Could y'all please add it to the gallery 1K views · 13 likes · 3 reposts · 1 replies 22 Aug 2026 @FNCreate THIS IS AWESOME I WILL BE CREATING TONIGHT 1.2K views · 5 likes · 0 reposts · 1 replies 20 Aug 2026 And that’s just the start. These workflows are built to work together. Collaborating with an agent across your workflow will help you get from idea to publish faster. Unreal MCP is available in beta now. Give it a spin and let us know what you build. 🛠️ 4.5K views · 19 likes · 1 reposts · 0 replies 20 Aug 2026 🌐 Work with Scene Graph Agents can create Scene Graph entities, add components, and edit their transforms and properties. https://t.co/cuK8N77E69 1.5K views · 16 likes · 1 reposts · 1 replies 20 Aug 2026 🪲 Test and debug Start and stop play sessions, push Verse changes to a running session, and check logs when something isn’t working. https://t.co/Ix3WG2y2EP 5.5K views · 31 likes · 2 reposts · 1 replies 20 Aug 2026 ✍️ Write and iterate on Verse Describe the mechanic you want and your agent can write the Verse, compile it, check for errors, and keep iterating. https://t.co/uf4k8xMKsx 3.1K views · 29 likes · 1 reposts · 1 replies 20 Aug 2026 🛠️ Add and configure devices Describe what you want to happen and your agent can find the right device, place it in your level, and configure its properties. https://t.co/UrEyxBVlDs 2.2K views · 16 likes · 1 reposts · 2 replies 20 Aug 2026 Introducing Unreal MCP in UEFN. With Unreal MCP, you can connect agentic coding tools like Claude Code, Codex, or Cursor directly to UEFN, opening up new ways to build your experiences in the editor, from writing Verse and configuring devices to working with Scene Graph. Learn 81.5K views · 775 likes · 106 reposts · 44 replies 20 Aug 2026

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