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Sebastian Aaltonen

@SebAaltonen · Helsinki, Finland · joined 23 Aug 2015

30 years of 3d rendering experience. Former principal engineer at Unity, Ubisoft and HypeHype.

57 253Followers
280Following
54 528Posts total
84.9KViews on collected posts

Against accounts of the same size

7 posts from the last 90 days, next to the 10K–100K follower range. reaches fewer people than peers of the same size.

Median views1 904this account2 259median for 10K–100K
Reach, %3.33%this account6.80%median for 10K–100K
Engagement, %1.46%this account1.52%median for 10K–100K
MetricThis accountMedian for 10K–100KRatio
Median views per post1 9042 2590.84×
Reach (views ÷ followers)3.33%6.80%0.49×
Engagement rate1.46%1.52%0.96×

Others in this range →   Compare with another account →   How these benchmarks are built →

Growth & engagement

How the posts we collected actually performed: views and reaction rate post by post, what the audience did with them, and where the follower count goes.

Views per post

68.3K8 Aug
4.7K
1.3K
7.4K3 Sep
1.9K4 Sep
1K
400

Last 7 collected posts, oldest on the left. The scale is logarithmic: one post can outrun the rest a hundred times over.

Engagement rate per post

1.31%8 Aug
1.46%
0.72%
1.64%3 Sep
2.15%4 Sep
1.25%
2.50%

Reactions — likes, reposts, replies and quotes — divided by views. Median for 10K–100K accounts is 1.52%.

What the audience does

Likes59.2%978 in total
Reposts8.2%136 in total
Replies2.6%43 in total
Quotes0.1%2 in total
Bookmarks29.9%494 in total

Share of every reaction we collected for this account. Replies mean argument, reposts mean endorsement, bookmarks mean the post was worth keeping.

The follower curve appears once this account has two daily snapshots — we take one a day, and this one is on its first.

Latest posts

Adding index buffer for my VkCube NoGraphicsAPI port. +2 lines in total. You simply gpu_malloc space for indices, memcpy (or write) indices there. And then pass in that GPU pointer to draw_indexed. This is doable with the brand new Vulkan device address commands extensions. ht 400 views · 9 likes · 0 reposts · 1 replies 04 Sep 2026 Isn't this sweet (VkCube ported to NoGraphicsAPI): https://t.co/MpAcVwzR8v 1K views · 11 likes · 0 reposts · 2 replies 04 Sep 2026 I have been cleaning up examples written by Codex (5.6 Sol Ultra). So much code bloat. But there's real stupid code too. It wrote CPU->GPU barriers (no need, queue submit guarantees visibility) and one command buffer + submit per render pass. Not performance optimal at all. 1.9K views · 33 likes · 1 reposts · 7 replies 04 Sep 2026 PS5 Pro has the same nerfed Zen 2 CPU as the base model. 4x smaller L3$ than desktop Zen 2 and half rate AVX and lower clocks. GTA6 is CPU bound simulating a big city. PS5 Pro has 1.6x GPU perf and PSSR2. GPU could hit 60 fps at higher scaling ratio (but better upscaler). 7.4K views · 100 likes · 12 reposts · 9 replies 03 Sep 2026 @SebAaltonen Very nice. I'm surprised you didn't talk about raytracing at all in your post/talk though! I think there's quite a few issues with the RT APIs as we speak... Like Vulkan/Metal not exposing AS memory, so you can't store BLASes on disk, no indirect TLAS build... 1.3K views · 6 likes · 0 reposts · 3 replies 08 Aug 2026 Based on my blog post from last Christmas. This new presentation also discusses brand new Vulkan extensions released since, and discusses the issues of the bloated shader framework (a topic I want to discuss more in my next blog post). https://t.co/uL8HsfHNYn 4.7K views · 61 likes · 6 reposts · 1 replies 08 Aug 2026 Extended (2x) version of my SIGGRAPH 2026 talk: https://t.co/VjyYRhgz8t Reducing Graphics API Complexity: A Clean Slate Design for Modern GPUs 68.3K views · 758 likes · 117 reposts · 20 replies 08 Aug 2026

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