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Elliot Arledge

@elliotarledge · 4 x RTX PRO 6000 · joined 25 Nov 2022

@infinity_ai_ https://t.co/82V5vFob7t | made the 12 hr CUDA course | https://t.co/2hzezpo5Hi | @shipfr8 alum

43 369Followers
345Following
16 626Posts total
1.8MViews on collected posts

Against accounts of the same size

13 posts from the last 90 days, next to the 10K–100K follower range. shown widely, but few of those viewers react.

Median views40 845this account2 392median for 10K–100K
Reach, %94.18%this account7.18%median for 10K–100K
Engagement, %0.51%this account1.50%median for 10K–100K
MetricThis accountMedian for 10K–100KRatio
Median views per post40 8452 39217.1×
Reach (views ÷ followers)94.18%7.18%13.1×
Engagement rate0.51%1.50%0.34×

Others in this range →   Compare with another account →   How these benchmarks are built →

Growth & engagement

How the posts we collected actually performed: views and reaction rate post by post, what the audience did with them, and where the follower count goes.

Views per post

1.4M29 Jul
52.3K
62.2K
85.9K
44.4K
50.7K
40.8K
40.1K
12.3K
7614 Sep
513
496
126

Last 13 collected posts, oldest on the left. The scale is logarithmic: one post can outrun the rest a hundred times over.

Engagement rate per post

0.37%29 Jul
0.48%
0.53%
0.51%
0.52%
0.31%
0.34%
0.99%
1.00%
1.31%4 Sep
0.39%
1.01%
0.00%

Reactions — likes, reposts, replies and quotes — divided by views. Median for 10K–100K accounts is 1.50%.

What the audience does

Likes69.2%6 815 in total
Reposts2.1%208 in total
Replies1.9%186 in total
Quotes0.8%76 in total
Bookmarks26.1%2 567 in total

Share of every reaction we collected for this account. Replies mean argument, reposts mean endorsement, bookmarks mean the post was worth keeping.

The follower curve appears once this account has two daily snapshots — we take one a day, and this one is on its first.

Latest posts

gemini 3.8: Bottleneck is the 600-watt board power ceiling. 126 views · 0 likes · 0 reposts · 0 replies 04 Sep 2026 Astra cooking delegating groks for execution while I'm on starlink wifi (coming back to canada! more timelapses coming) https://t.co/RVNar6Zrx2 496 views · 4 likes · 1 reposts · 0 replies 04 Sep 2026 astra reading gemini 3.8s slop https://t.co/3Lv1tlnMWG 513 views · 2 likes · 0 reposts · 0 replies 04 Sep 2026 the strat of buying all the coding plans across all providers (maybe 3 to 7 of them) and having a solid "delegate" skill for spreading token usage evenly is the more economical way to move faster. 761 views · 10 likes · 0 reposts · 0 replies 04 Sep 2026 @elliotarledge https://t.co/gXWQSNNYAg 12.3K views · 116 likes · 1 reposts · 3 replies 29 Jul 2026 C, CUDA, no engine, no game jar at runtime. You bring your own copy of the game; every Mojang-derived input regenerates locally, byte-identical. I'm excited to see any and all constructive criticism and what the community can do with this. kernels + source + oracle mod: 40.1K views · 384 likes · 3 reposts · 10 replies 29 Jul 2026 Numbers (RTX PRO 6000 / 9950X3D, methods + harnesses in the repo): > exact render, 1080p: 35.9 fps GPU, 4.5 CPU > batched sim: 3.0M env-ticks/s at N=8192, 756k agent steps/s The CPU one is bit-identical. The slow one is the oracle. 40.8K views · 135 likes · 1 reposts · 1 replies 29 Jul 2026 2,058 actions, one unbroken chain, nothing scripted: spawn empty-handed -> logs -> planks -> sticks -> crafting table -> wooden pickaxe -> stone -> coal. This is the middle of it, unedited, real speed. https://t.co/mx3SGf6phh 50.7K views · 157 likes · 0 reposts · 2 replies 29 Jul 2026 Training mode throws the full rasterizer away. The policy sees a 64x36 block-id camera with depth and edge planes - right pane is the whole observation. That is why thousands of worlds fit on one card. https://t.co/x29AxnQPoB 44.4K views · 227 likes · 0 reposts · 1 replies 29 Jul 2026 Left is Mojang's game. Right is mine, replaying the same inputs. Validated on terrain, physics, and pixels - the gates ship in the repo. Can you spot the difference? https://t.co/LeLwt572VT 85.9K views · 429 likes · 4 reposts · 5 replies 29 Jul 2026 The receipts: my inventory screen minus Minecraft's, amplified 80x so you can see anything at all. 112,796 pixels. 442 differ, each by 0.3% https://t.co/AjbaMrdO2h 62.2K views · 324 likes · 1 reposts · 2 replies 29 Jul 2026 Why exactness: it makes an RL sim you can trust. 23/23 recorded tapes replay with physics clean to 1e-9, CPU and CUDA bitwise-identical every tick (all the way to defeating the ender dragon). Train here, replay the same actions in the real Java game, get the same result. There 52.3K views · 245 likes · 0 reposts · 2 replies 29 Jul 2026 Introducing Netherite! Minecraft 1.11.2, rewritten from scratch in C and CUDA, bit-verified against the real game. This is one trained agent playing in it - then the renderer it actually trains through - then 7,200 live worlds stepping in lockstep on one GPU. https://t.co/eg2gX 1.4M views · 4.8K likes · 197 reposts · 160 replies 29 Jul 2026

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